FormZ
Tutorial Dr. Samantha Krukowski / Scott Nyerges |
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FormZ Basics |
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GETTING
TO KNOW FORM Z
This tutorial covers several basic operations, including: 1) The FormZ screen layout 2) Drawing basic 3D shapes in FormZ 3) Viewing and rendering forms 4) Merging 3D forms 5) Adding projections and openings 6) Attaching shapes 7) Deleting objects 8) Changing surface colors and textures 9) Positioning and creating lights 10) A link to the FormZ manual These basic operations will help you get started with FormZ. Where you go from there is up to you. Happy rendering! Before you dig in: Save, save, save. Regularly. FormZ tends to freeze and you don't want to lose your work. FORM Z SCREEN LAYOUT The screen display below shows the main tools palettes. You can find them under PALETTES > MODELING TOOLS, PROMPTS and SURFACE STYLES ![]() The work area shows a blue grid that is the reference plane. This is the plane you draw on. The x, y and z axes are in red. On the left is the tool palette arranged as a vertical strip of icons. The tool palette: Modifiers Tools shown in green boxes are called "operators." The other tools are called "modifiers." You select an operator tool to do something like create a rectangle and you use a modifier to decide that you want the rectangle to be projected in the third dimension to be a prism (or a cube). If you click on any of the tools and keep your finger down you will see a further palette of tools pop out to the right. To select one of those tools you keep your finger down and move the mouse to the right until the tool you want changes color (is highlighted). (This is like using the menus at the top of the screen.) When you release your finger then that tool is selected. It is ready to do its work. These palettes can also be dragged apart and moved around the screen. Prompts window At the bottom of the screen is a window called "prompts." This tells you exactly what to do as you use each tool. You can type in co-ordinates, separated by commas, or simply click on the work plane. If you position the cursor above one of the tools in the toolbox you will see a yellow rectangle telling you the name of the tool. Surface styles window On the right is a palette showing "surface styles." When you click on a surface style it becomes active. The object you create will have that surface style. Double click on the surface style to change it. ![]() DRAWING BASIC 2-D AND 3-D FORMS Draw some boxes on the reference plane by selecting the box tool (the second box from the top on the left column of the tool box) and the rectangle tool (just below the box tool). The box tool will allow you to draw both 2D and 3D forms, while the rectangle tool will also allow you to draw polygons and circles). Point and click on the reference plane. Move the mouse in any direction and click again to complete the box. The height of the box is set in the heights menu at the top of the computer screen. Try selecting another height, or you can enter your own through the custom command of the heights menu. ![]() Simple forms can also be created with the primitives tool (the first icon on the left column of the tool box). The objects created with this tool are parametric i.e. they have 'personalities' which can be altered. The primitives tool will allow you to draw boxes, pyramids, cylinders, circles and a torus (a big doughnut). ![]() VIEWING AND RENDERING You may want to view your objects from different angles. The View menu gives you various viewing options. Experiment with the five different angles at the top of the view menu. Try the different projections (axonometric, isometric, oblique and perspective and panoramic). For true plan and elevation views make sure that "axonometric" is selected. ![]() You can also explore the different rendering systems built into form Z. There are 6 rendering options under the display menu. You have explored the basic features of form Z. Try creating a more complex scene by following these steps: MERGING 3D SHAPES Note: Forms must overlap for these operations to work... To cut one object out of another: DISPLAYS > WIRE FRAME PICK > OBJECT Choose the shape you want to have a space cut out of. UNION > DIFFERENCE PICK > OBJECT Choose the shape you wish to cut into the first form DISPLAYS > QUICK PAINT, SURFACE RENDER, SHADED RENDER, etc. (to view results) To join two objects: DISPLAYS > WIRE FRAME PICK > OBJECT Choose the first shape you wish to join to second UNION PICK > OBJECT Choose the second shape to be joined to the first. DISPLAYS > QUICK PAINT, SURFACE RENDER, SHADED RENDER, etc. (to view results) To create a third object from the intersection of two shapes: DISPLAYS > WIRE FRAME PICK > OBJECT Choose the first shape you wish to join to second object UNION > INTERSECTION PICK > OBJECT Choose second shape to be joined to the first. DISPLAYS > QUICK PAINT, SURFACE RENDER, SHADED RENDER, etc. (to view results) This basic procedure may also be used for many similar operations; explore them. ADDING PROJECTIONS and OPENINGS To add a rectangular projection from the surface of a shape: DISPLAYS > WIRE FRAME PICK > FACE Choose the face of the shape you wish to add the projection to. INSERT FACE/VOLUME > 3-POINT RECTANGLE Draw your rectangle. DISPLAYS > QUICK PAINT, SURFACE RENDER, SHADED RENDER, etc. (to view results) You can also add projections of other shapes; play around with other forms in the 2D menu. To cut a rectangular opening through a shape: DISPLAYS > WIRE FRAME PICK > FACE Choose the face of the shape you wish to cut the opening in. INSERT OPENING > 3-POINT RECTANGLE Draw your rectangle. DISPLAYS > QUICK PAINT, SURFACE RENDER, SHADED RENDER, etc. (to view results) You can also add openings of other shapes; play around with other forms in the 2D menu. TO ATTACH TWO SHAPES: Draw two shapes in close proximity to one another. PICK > FACE Select the face of the first shape, then select the face of the second object. The two sides you choose must face one another. ATTACH Click on the form you wish to join to the second. The shapes are now joined. You can also use the ATTACH tool to align two forms, so that that line up with one another on either the X, Y or Z axis. Play around with this. TO DELETE AN OBJECT Select TRASH CAN Click on the object you wish to delete. MADE A MISTAKE? APPLE Z = Undo APPLE B = Redo CHANGING SURFACE COLORS Form Z provides a certain number of preset colors, which can be found in the SURFACE STYLES menu. To view this menu, go to DISPLAYS > SURFACE STYLES. ![]() To change the surface color of the entire object: DISPLAYS > WIRE FRAME SELECT STYLE PICK > OBJECT Choose the shape you wish to color COLOR > COLOR Click on the shape you want to color DISPLAYS > QUICK PAINT, SURFACE RENDER, SHADED RENDER, etc. (to view results) To change the surface color of one side of an object: DISPLAYS > WIRE FRAME SELECT STYLE PICK > FACE Choose the face of the shape you wish to apply color to COLOR > COLOR Click again on the face you want to color DISPLAYS > QUICK PAINT, SURFACE RENDER, SHADED RENDER, etc. (to view results) To create a new surface colors or pattern, or to modify existing styles. Form Z will allow you to customize existing styles as well as create new styles. Create new color: Go to DISPLAYS > SURFACE STYLES > NEW Edit existing color: Go to DISPLAYS > SURFACE STYLES > EDIT In either case, doing so will bring up the SURFACE STYLE PARAMETERS window. This is where you will modify your palette using color, reflection, transparency and bump. Play around with the possibilities. ![]() Create a new surface style from a Photoshop image. Form Z will also let you apply images that you have scanned into, or modified in Photoshop. To import these images (JPEG or TIFF): DISPLAYS > SURFACE STYLES > NEW Under the COLOR modifier, choose COLOR MAP Click the OPTIONS button Click the LOAD button. Locate your image and select it. Click OK. This will return you to the PARAMETERS menu. NAME your new style. Click OK again. This will return you to the STYLES window. Click OK. To view these special surfaces, you must choose DISPLAYS > RENDER ZONES LIGHTING: MOVING LIGHTS NEED MORE HELP? Click here
to download a .PDF file of the FormZ manual |